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Old Jan 24, 2006, 08:48 PM // 20:48   #1
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Saints of Sin
Profession: W/Mo
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Hi All,

I'd like to make contact with other experienced players that can fill the following roles for 5 man New UW runs. I'm probably going tonight and often in the future.

If you can fill a role before (or close to description: I'm up for reasonable changes). Please PM me in game :] Looking for at least somewhat experienced players that make this run at least occasionally.

IGN: Isaac Ixbane
IGN2: Icarus Ixbane (2 accounts so add both)

1 Tank, W/E
- No Sup Runes, Glads Armor
- Max Earth, Max Tactics, 8 Hammer
- Hammer +30hp, Req 8 Hammer
- Skills:
* Armor Earth (plus ~50 AL)
* Watch Yourself (plus 20 AL)
* Disciplined Stance
* Gladiator's Defense
* Bonetties Defense
* Distracting Blow
* Earth Shaker
* Ward Against Foes

1 Minion Master, N/Me
- Sup Death Magic, Scars Armor
- Max in Death, Near Max Blood, Some Soul Reap
- Staff +30/+5
- Skills:
* Animate Bone Fiend
* Animate Bone Horror
* Blood of the Master
* Verata's Sacrafice
* Blood is Power
* Blood Ritual
* Mantra of Resolve
* Leech Signet
* Power Drain

1 Pure Heal Monk, M/N
- Sup Heal Rune, Tats
- Max in Heal and Divine
- Staff +30/+5
- Skills:
* Word of Healing
* Orison of Healing
* Dwanya's Kiss
* Heal Other
* Divine Boon
* Heal Party
* Offering of Blood
* Rebirth

1 Prot / Condition Removal Monk, M/N
- Sup Prot Rune, Tats
- Max Prot and Blood, Remaining in Divine
- Staff +30/+5
- Skills
* Aegis
* Prot Spirit
* Reversal of Fortune
* Holy Veil
* Mend Ailment
* Smite Hex
* Offering of Blood
* Rebirth

1 Elementalist Nuker, E/Me
- Sup Fire Rune, Pyromancer Armor
- Max Fire and Energy Storage, Remaining in Inspiriation
- Staff +30/+5
- Skills:
* Echo
* Meteor Shower
* Incendary Bonds
* Fire Attunement
* Fireball
* Glyph of Lesser Energy
* Mantra of Resolve
* Meteor

Last edited by cosyfiep; Jun 01, 2016 at 03:46 PM // 15:46..
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Old Jan 24, 2006, 09:05 PM // 21:05   #2
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Default both elites

Hey, looks like a great build, only the full healing monk is using 2 elites, word of healing and oob, maybe you should change word of healing to heal other...

i would like to try this build with you some times
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Old Jan 24, 2006, 09:18 PM // 21:18   #3
mpa
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Hi, it looks like a nice team.

Thoughts on the Ele:

Why not just use Arcane Echo instead of Elite Echo ? Most of them are spells so it would work just as well. Mantra of Resolve's recharge is 20 seconds, lasts for around 60 seconds with 8 insp and cant be stripped so there should be no need in echoing it. While echoing Glyph is pretty useful you might as well get Elemental Atunement, it usually dont get stripped.

Rodgort's Invocation probably would work better than Meteor because since monster AI has been updated, monsters move around too much making meteor very inaccurate.

Also, is this for US or European players ?
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Old Jan 24, 2006, 09:23 PM // 21:23   #4
Wilds Pathfinder
 
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isnt the warrior using 2 elites glads and earth shaker????
anyways never really likes mm's maybe another ele i dunno....*continues to ponder**
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Old Jan 24, 2006, 09:27 PM // 21:27   #5
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Mate, im a Nuker. I don't use those spells but the ones i use rock anyway.

Rodgort's Invocation
Meteor
Fireball
Meteor Shower
Glyph of Renewal
Fire Attune
Arcane Echo
Mantra of Resolve

Ever need a nuker, add me to your friends list and contact me.
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Old Jan 24, 2006, 09:38 PM // 21:38   #6
Lion's Arch Merchant
 
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I would be interested. I am a really really good monk. Add me to f list monk mk, monk mkx, warrior mk or elementalist mk. Only one note from my little experience there its not necessary to have a team of 5, since by the time i reach hoh we are only 5 lol, takes so long ppl tend to leave.
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Old Jan 24, 2006, 09:42 PM // 21:42   #7
Jungle Guide
 
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I could run either of the monk or ele builds, provided in several cases I could run two elites

I'll run my own builds thank you to fill the prot healer or nuker role, and you can decide for yourself if you can deal with that or not. I've been around since beta and consider myself experienced.

Incedentally, I'd at least put a rez on the other 3 characters incase the monks get taken down.

Last edited by JMFD; Jan 24, 2006 at 09:45 PM // 21:45..
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Old Jan 24, 2006, 09:42 PM // 21:42   #8
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1. I don't go with groups that say they're experienced, as "experienced" is subjective and really hard to prove. It's much easier to pick up "unexperienced" players and help them learn.

2. Why +30/+5 staves and all tats? A Deadly Cesta 20% and Idol 20/20, along with +15/-1 sets for backup, would go much farther for Monks as far as energy is concerned. Armor and health don't matter too much for Monks as they shouldn't be anywhere close to aggro.

3. You sure you mean Ward Against Foes and none of the other Wards?

4. Why Echo and not Glyph of Renewal?

5. Smite Hex and Holy Veil: rather redundant, especially considering how few critical hexes there are to remove.

6. The Warrior should have Knight's Boots and Stonefist Gauntlets. I'd also just prefer going axe and taking along Disrupting Chop, which works for shutting down one Siege Wurm.

7. What the others said about two elites.
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Old Jan 24, 2006, 10:05 PM // 22:05   #9
axe
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One thing I would like to mention. As a warrior that has done a few Tombs runs (never completed though I dont pretend to know everything) I was at 0 energy almost 90% of the time, from tanking "Fear me" spamming enemies along with drawing agro from the energy surge spikers. That W/E build looks pretty energy intense, and by energy intense in this particular zone, I mean it uses energy skills. The first couple runs I had a near useless skill bar, even with 5 energy cost skills.

The only skills I could really find useful for tanking were Bonnetis defense, Dolyak Sig, and watch yourself. Other than that, adrenal skills are the way to go to deal damage, but dont count on dealing much damage as a mele fighter with constant blind on you. Just my observations of Tombs so far.
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Old Jan 24, 2006, 10:27 PM // 22:27   #10
Desert Nomad
 
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Quote:
Originally Posted by Sunsu Pyro
Mate, im a Nuker. I don't use those spells but the ones i use rock anyway.

Rodgort's Invocation
Meteor
Fireball
Meteor Shower
Glyph of Renewal
Fire Attune
Arcane Echo
Mantra of Resolve

Ever need a nuker, add me to your friends list and contact me.
you can forget it, so you are one of those who.. after a near teamwipe at the 2 hours mark, declare you have "no rez"
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Old Jan 24, 2006, 10:58 PM // 22:58   #11
Lion's Arch Merchant
 
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Profession: W/Mo
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Guys,

Sorry about the double elites and slight miscalculations I was at work =)

Anyhow, just posting to see who would be interested in a 5 man team. I appriciate all the constructive critisism! Keep the posts comming if you are interested.
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Old Jan 24, 2006, 11:12 PM // 23:12   #12
Academy Page
 
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Quote:
Originally Posted by generik
you can forget it, so you are one of those who.. after a near teamwipe at the 2 hours mark, declare you have "no rez"
If you look at the entire build no one has rez except the 2 monks. I'm also quite sure that if asked most people would swap out one skill for a rez signet. If not drop them and pick someone else. Don't be a jerk just because he didn't list it in the skills he normally runs with.
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Old Jan 25, 2006, 05:20 AM // 05:20   #13
Did I hear 7 heroes?
 
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How much has this build been tested? I'm going to assume it hasn't been since you have errors in your templates. I would never have my main tank using a hammer (no offense to the hammer warriors out there) but considering you're only using one hammer skill (one of the two elites, please clarify which one you are bringing) you would be better off with a +45/-2, -2/-2 or -3/-2 shield. No reason to sacrifice 16 defense just for a shot to knockdown one enemy every so often.

Also, +70AL and stances is just overkill. No reason to have three stances and that many armour enhancing skills. My warrior just uses Dolyak Signet and Watch Yourself for +54AL and attacks were doing around 10 damage on me. At that point a Healing Seed is sufficient to keep the warrior standing. It has already been mentioned that the warrior is too energy heavy. Immediately, the Scythes of Chaos will hit you with two Energy Surges draining 20 of your at most 28 energy as you typically fight two of them at once. Then come the Fear Me! spams. Basically if you don't kill initial mobs quickly you will be in trouble, and a 5 man team should typically take it slow since any minor error can be deadly. Not to mention since your warrior's secondary is elementalist that he will be easily interrupted by finger when casting spells. Also your warrior is using a +30 health. Degen is not the main form of offense in tombs, +5 AL as always instead.

Blood Ritual and Blood Is Power? If you're using Blood Is Power to avoid energy problems on the warrior fine, but why have Blood Ritual as well? I have yet to play with an "experienced" person who pings their energy when a Blood Ritual will actually make it in time to save someone. Not to mention if this is an "experienced" group they should have no problem maintaining their energy on their own.

Your Healing Monk also has two elites. Drop Offering Of Blood, Word of Healing is an energy saver on its own. On that note, drop Heal Other for Healing Seed. Your Prot Monk is using Protective Spirit, much like Armour of Earth they are both Shatter fodder and will do more harm than good. Banished Dream Riders will eat that enchantment alive, not to mention your warrior should have enough AL anyway to be taking less than 10% of his/her maximum health. The only spells that would override this would be Energy Surge. There is no reason for 16 protection... not even in PvP would I consider sacrificing 75 health for that additional +2. 14 is enough for the 11 second Aegis, drop Smite Hex for Guardian, and use a 20% enchanting over +30 health (since you shouldn't be getting attacked anyway). Reversal of Fortune again has limited uses. The warrior is the only one who should be taking damage, and with that much defense RoF will heal very little. You're better off with something like Signet of Devotion since it will be healing for more than RoF will be preventing.
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Old Jan 25, 2006, 07:33 AM // 07:33   #14
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Quote:
Originally Posted by generik
you can forget it, so you are one of those who.. after a near teamwipe at the 2 hours mark, declare you have "no rez"
Team-wipe? Never had one. I ALWAYS tell my team when we are forming it that i have no rez, i need my spells and i ain't giving them up. They are fine with it, they say not a problem.

Anyway, i've done around 9 runs (not alot i know) but i have NEVER died in those 9 runs.
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Old Jan 25, 2006, 09:40 AM // 09:40   #15
Wilds Pathfinder
 
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Guild: [DVDF][LDS]
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Quote:
Originally Posted by Sunsu Pyro
Team-wipe? Never had one. I ALWAYS tell my team when we are forming it that i have no rez, i need my spells and i ain't giving them up. They are fine with it, they say not a problem.

Anyway, i've done around 9 runs (not alot i know) but i have NEVER died in those 9 runs.
There's always a first

Like just yesterday, was in a pretty good team, in a 6 man party. We did the run in a little less then 2 hours, but in the 2nd level got too much aggro. Everybody died except us 2 nukers, both Ele/mes. That rez sig was enough to get the monk back up and he rebirthed the party. If we nukers hadn't been packing rez sig, one hour would have been wasted....
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Old Jan 25, 2006, 10:15 AM // 10:15   #16
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Quote:
Originally Posted by Sunsu Pyro
Team-wipe? Never had one. I ALWAYS tell my team when we are forming it that i have no rez, i need my spells and i ain't giving them up. They are fine with it, they say not a problem.

Anyway, i've done around 9 runs (not alot i know) but i have NEVER died in those 9 runs.
It's not a REAL run unless the group gets near-wiped

And the fact that you have never died in 9 runs is more reason than ever to bring res... I like my res carriers to still be alive during near-wipes But so long as the team knows, its not a problem.

Max Earth, Max Tactics, 8 Hammer you say? Where do you get these 231 stat points from?
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Old Jan 25, 2006, 11:09 AM // 11:09   #17
Jungle Guide
 
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1 Pure Heal Monk, M/N
- Sup Heal Rune, Tats
- Max in Heal and Divine
- Staff +30/+5
- Skills:
* Word of Healing
* Orison of Healing
* Dwanya's Kiss
* Heal Other
* Divine Boon
* Heal Party
* Offering of Blood
* Rebirth

Is offering of blood any good?

I would have thought that you have to take points away from healing or divine into blood to make it worth it, but you say max healing and divine?

(according to the desc you will get 3 energy (you get 8 but costs 5) with 0 points in blood for 10% health, with a couple of points that you have left your looking at 5-6 energy? for 10% health seems a waste).

And heal party, Its a great skill but the 15 energy is abit much for my taste. I rarely need to heal more than 1-2 people, when i do then i hit divine spirit and can spam dywanas/orison/word of healing for 1 energy each for 11 seconds.

Make what you will of my build.

Orison
Dywanas
Word of healing
healing seed
healing touch (for myself) = sometimes swapped for mend condition or ailment
divine spirit
protective spirit
rebirth
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Old Jan 25, 2006, 01:05 PM // 13:05   #18
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OoB is an excellent energy maintaining spell usually, putting around 10 points into blood. Not with 3 in blood as the build suggests though Not sure if it works better in PvE than some other favored methods however, since I don't play monk
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Old Jan 25, 2006, 03:14 PM // 15:14   #19
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Quote:
Originally Posted by Racthoh
Blood Ritual and Blood Is Power? If you're using Blood Is Power to avoid energy problems on the warrior fine, but why have Blood Ritual as well? I have yet to play with an "experienced" person who pings their energy when a Blood Ritual will actually make it in time to save someone. Not to mention if this is an "experienced" group they should have no problem maintaining their energy on their own.
Phew, now I don't have to write this same paragraph.
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Old Jan 25, 2006, 03:21 PM // 15:21   #20
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The only big error I see is having the necro a MM. If you want the warrior to get all agro, a MM will be too sloppy and the minions will eventually lead the creatures to your healers and casters!

As an ele...I basically use that build. Attunements tend to suck here because they get stripped so often, so I just bring fire not elemental. This leaves you free to use Echo. I prefer Echo over glyph because it lets you reuse a spell as long as you still have time left in it. Meteor IMO is a waste, it takes too long and causes exhaustion, so I substitute that for Rebirth. Other than that, you have my build.

As the protection monk, I would consider Mes secondary over Necro. The mes hex removals are faster than the monk and you can throw in a mes spell to get you some energy also.

As a warrior you want Bonnetti asap because you need energy, so why not be axe and use cyclone? One knockdown hammer skill is not worth it and it takes too long at 8adr. Plus this way you get extra armor from your shield and can use Gladiator as your elite, although I would probably go with dolyak.

Either way...add Catalina Fyre and Katie Kimono to your friends list!

Last edited by ChoKILLate[FDG]; Jan 25, 2006 at 06:37 PM // 18:37..
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